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µð·ºÅÍ |
¢Æ Home | > | | µðÀÚÀΰü·Ã | > | µð·ºÅÍ |
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[°ø°³]CD-ROM Á¦ÀÛ ¸µ°í ¼Ò½º #2 - Slide Show |
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±Û¾´ÀÌ : kimmos
³¯Â¥ : 05-06-09 13:02
Á¶È¸ : 4614
Æ®·¢¹é ÁÖ¼Ò |
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¤¡) Á¦ÀÛ ¾ÆÀ̵ð¾î
Acdsee µî ¸î¸îÀÇ ±×¸²º¸±â ÇÁ·Î±×·¥¿¡¼ º¸¾Æ ¿Ô´ø Slide Show´Â ¿©·¯ ±×¸²À»
°£ÆíÇÏ°Ô Æ¯º°ÇÑ Á¶ÀÛ¾øÀÌ º¼ ¼ö ÀÖ´Ù´Â Á¡¿¡¼ ¸¹Àº »ç¿ëÀڵ鿡°Ô °¢±¤À» ¹Þ°í
ÀÖ½À´Ï´Ù. ¹Ù·Î ±×Á¡¿¡ Âø¾ÈÇÏ¿© »ç¿ë»óÀÇ ÆíÀǼºÀ» °í·ÁÇÏ¿© ¸¸µé°Ô µÇ¾ú½À´Ï´Ù.
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½½¶óÀ̵å¼î¿¡ »ç¿ëµÉ À̹ÌÁö, ¹öÆ° À̹ÌÁö, ¸µ°í Âü°í ¼Àûµî
¤§) Á¦ÀÛ °úÁ¤
1) ½½¶óÀ̵å¼î¿¡ »ç¿ëµÉ À̹ÌÁö
- ±âÁ¸ÀÇ ½½¶óÀ̵å¼î ÇÁ·Î±×·¥ÀÇ °æ¿ì´Â ȸéÀÇ Å©±â°¡ ÀÚµ¿À¸·Î º¯ÇÏ´Â ±â´ÉÀÌ
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Á¶ÀýÇÏ´Â ÀÛ¾÷ÀÌ ÇÊ¿äÇÕ´Ï´Ù. T.T;
256Ä®¶óÀÇ À̹ÌÁöÀÎ °æ¿ì´Â ÆÈ·¹Æ®ÀÇ Á¶Àýµµ ÇÊ¿äÇϱ¸¿ä.
2) ¹öÆ° À̹ÌÁö
- ¹öÆ° À̹ÌÁö¸¦ ¸¸µé¶§´Â Ưº°È÷ Á¤ÇØÁø ÇÁ·Î±×·¥ÀÌ ÀÖ´Â °ÍÀº ¾Æ´ÏÁö¸¸, ÀúÀÇ
°æ¿ì´Â ¿ª½Ã Æ÷Åä¼¥À» Áñ°Ü »ç¿ëÇÕ´Ï´Ù. µü µÎ°¡Áö ÀÌÀ¯ ¶§¹®ÀÌÁÒ.
ù°´Â ·¹À̾î·Î ÀÛ¾÷À» ÇØ ³õÀ¸¸é ¼öÁ¤ »çÇ×ÀÌ ¹ß»ýÇÒ¶§ ¼öÁ¤ÇϱⰡ ÆíÇؼÁÒ.
µÑ°´Â µð·ºÅÍ·Î ÀÛ¾÷ÇÏ´Â ¹«ºñÀÇ »çÀÌÁî¿Í °°Àº »çÀÌÁî·Î ÀÛ¾÷À» ÇÏ¸é ±× À§Ä¡
Á¤º¸°¡ ±×´ë·Î µð·ºÅÍ¿¡ ½Â°èµÈ´Ù´Â °Ì´Ï´Ù. (½ÇÀº µð·ºÅÍ ¹ö±×ÀÎÁö 1Çȼ¿¾¿ Â÷ÀÌ°¡
³ª´Â °æ¿ì°¡ ÀÖ½À´Ï´Ù.)
- µÚ·Î, ¾ÕÀ¸·Î, Àç»ýÀÇ ¹öÆ°ÀÌ ÇÊ¿äÇÕ´Ï´Ù. ´Ù¸¸ ÃëÇâ¿¡ µû¶ó ¸¶¿ì½º À̺¥Æ®¿¡µû¸¥
¹öÆ°ÀÇ º¯È¸¦ ¿øÇÑ´Ù¸é, ¿©·¯°¡Áö¸¦ ¸¸µé¾î¾ß °ÚÁö¿ä.
3) ½½¶óÀÌµå ¸µ°í
- ¹öÆ° À̹ÌÁö¿Í ½½¶óÀ̵忡 »ç¿ëµÉ À̹ÌÁö°¡ ÀÛ¼ºÀÌ µÇ¸é, ÀÌ¿¡ µû¶ó Â÷±ÙÂ÷±Ù
½½¶óÀ̵带 ¸¸µé¸é µÇ´Âµ¥, ¾îÂ÷ÇÇ ½½¶óÀ̵åÀÇ ¿ø¸®´Â ±×¸²À» ¹Ù²ãÄ¡±âÇÏ´Â
¹æ¹ýÀ̹ǷÎ, Á¦°¡ ÅÃÇÑ ¹æ¹ýÀº set the member of sprite ½ºÇÁ¶óÀÌÆ® ¹øÈ£
¸í·ÉÀ» ÀÌ¿ëÇÏ´Â °£´ÜÇÑ-?- ¹æ¹ýÀÔ´Ï´Ù. ¿¹Á¦¿¡¼´Â ½½¶óÀ̵å ÄÁÆ®·Ñ ½ºÅ©¸³À»
º°µµ·Î ¸¸µé¾ú´Âµ¥, ±âº» ±¸¼ºÀÌ µÇ´Â ½ºÅ©¸³Àº ´ÙÀ½°ú °°½À´Ï´Ù.
- ½½¶óÀ̵å ÄÁÆ®·Ñ ½ºÅ©¸³Áß ÇÙ½É ºÎºÐÀÔ´Ï´Ù.
global startSlideYesNo
global mnumber
global rewButton
global ffButton
global speed
global buttonStatus
global timerStop
global speedList
on exitFrame
sT = startSlideYesNo
if sT then
sStatus = TRUE
puppetSprite 7, TRUE
set the locV of sprite 7 to 240
updateStage
buttonStatus = FALSE
else
sStatus = FALSE
puppetSprite 7, FALSE
updateStage
buttonStatus = TRUE
end if
startSlide sStatus
go to the frame
end
on startSlide YesNo
if (YesNo) then
-- ½½¶óÀ̵å ÁøÇà
if (rewButton) then
mnumber = mnumber - 1
rewButton = FALSE
startSlideYesNo = FALSE
else if (ffButton) then
mnumber = mnumber + 1
ffButton = FALSE
startSlideYesNo = FALSE
else if timerStop then
mnumber = mnumber + 1
end if
if mnumber = 6 then
-- startSlideYesNo = FALSE
mnumber = 1
else if mnumber = 0 then
mnumber = 5
end if
if (startSlideYesNo) then
if timerStop then
startTimer
timerStop = FALSE
end if
if (the timer >60 * getAt(speedList, speed + 1, speed + 1)) then
tNum = mnumber + 100
set the member of sprite 1 = member tNum of castLib 1
updateStage
timerStop = TRUE
end if
else
tNum = mnumber + 100
set the member of sprite 1 = member tNum of castLib 1
updateStage
end if
end if
end startSlide
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